#pragma bank 255

// Scene: Underground
// Sprites

#include "gbs_types.h"
#include "data/spritesheet_6.h"
#include "data/spritesheet_1.h"
#include "data/spritesheet_7.h"
#include "data/spritesheet_8.h"

const void __at(255) __bank_scene_1_sprites;

const far_ptr_t scene_1_sprites[] = {
  TO_FAR_PTR_T(spritesheet_6),
  TO_FAR_PTR_T(spritesheet_1),
  TO_FAR_PTR_T(spritesheet_7),
  TO_FAR_PTR_T(spritesheet_8)
};
